![]() ![]() ![]() Manifest Destiny is taken seriously around here. Inside, the walls gleam with mosaic murals portraying bull-necked Teutonic farmers harvesting golden fields, their sturdy wives and grim children pitching in. That light flashes between the legs of the Sower, a nineteen-foot statue bestriding the Capitol’s dome, frozen in the act of scooping seed from his massive groin-level pouch. ![]() The No Coast Derby Girls skate at Pershing Auditorium in downtown Lincoln, fifteen hundred miles from the Pacific, eleven hundred from the Atlantic, and two blocks from the Nebraska State Capitol, a domed sandstone tower locals call, with a mixture of affection and scorn, “The Penis of the Plains.” The building dominates the landscape like something out of The Lord of the Rings, but in lieu of a lidless all-seeing eye there’s a red pulsing light that warns away low-flying planes. Always try to keep your enemy shooting at your heavily armored sides, and never let them get significantly higher or lower than you.“The Brawl and the Tango,” nonfiction by Michael Reid Busk, appeared in the Winter 2011 issue of MQR. The Brawler is very powerful in point-blank broadside duels, but suffers due to weak armor facing when trying to deal with targets above or below it. It is not uncommon to find yourself taking damage from otherwise close-range ships such as the Colossus and Ghost while unable to effectively return fire yourself. The Thumper weapon is very powerful at close ranges, but very short range. Keep in mind that once the Brawler reels you within 5 km, it can concuss you to prevent your escape. ![]() A Brawlers' firepower is quite literally unmatched at point-blank range - avoid getting harpooned at all costs unless you have escape options ready.You will likely cause them to miss their Harpoon, which has a long cooldown. Do not use abilities that cause their targets to move such as the Pioneer's Gravity Nuke or anything in the Displacer's arsenal when there is an allied Brawler nearby.Their armor is comparable to that of a Leviathan or Colossus, despite the Brawler being a Medium craft. Use your heavily armored broadsides to soak damage when in battle.The Harpoon travels very fast but has no tracking - make sure to hit your target or else you must close the distance yourself in order to deal meaningful damage.Once activated the enemy is dragged towards the Brawler.įighter squadrons can be ordered to engage enemy ships, attacking enemy Fighters, Bombers and then Drones as a priority before attacking the ship. Harpoon Pull becomes useable once an enemy is hit with Harpoon. Slow Pulse emits an AoE that drastically slows all enemy ships within range.Ībility Suppression emits an AoE pulse, disabling all abilities on enemy ships within range. Harpoon tags the enemy as Harpooned making them vulnerable to Harpoon Pull.Ĭoncuss Pulse emits an AoE that disables abilities and slows all enemy ships within range. It has improved accuracy but is more difficult to lead with. Thumper Blast fires eight shells concurrently. Its increased rate-of-fire comes at the cost of reduced accuracy. Thumper is a rapid firing weapon that deals overwhelming damage at short range.Īuto Thumper fires projectiles sequentially, allowing for greater feedback when leading a target. The heaviest armor sections are along the flanks of the Brawler, which are nearly twice as thick as those of the Colossus, making it excellent at broadside engagements and turn fights. The Brawler also has varying degrees of armor thickness, making weapon strikes to particular surfaces far less powerful until the armor is broken through. Be sure to keep a target as close as possible to maximize your killing potential. The Thumper is designed to be a point-blank powerhouse the weapon itself has a terrific rate of fire and deals extreme damage at point-blank range, but the damage per second falls off very sharply with range. The Brawler is a very powerful close-attack ship, featuring the extremely powerful Harpoon system, as well as the equally powerful Thumper main weapon. The Brawler Harpoon system is a two stage system: first fire the harpoon at the target and once it has landed, use the Pull to drag the target into range. As with the Zarek ships, the Brawler is designed to attack at close range, but rather than Blink to target, the Brawler pulls the target to him. It is lethal at close range combining its AOE concuss with its primary weapon. The Brawler is the USR competitor to the Zarek domination of the front line. ![]()
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